THE REAL RACE – SUPER TROFEO ESPORTS

The Real Race – Super Trofeo Esports is an Esports competition based on the  Assetto Corsa Competizione racing simulators developed by Kunos Simulazioni, which has as its ultimate goal the identification of new Automobili Lamborghini Esports Team members. 

The competition indeed is the procedure organized by Lamborghini to select new talents for its sim racing team, acknowledging their personal merits and skills, and as potential participants in the industrial project developed by Lamborghini for the Esports world.

The competition is divided into 3 different phases for EU:
Hotstint Qualifying
Qualification Race
Regional Final

The competition is divided into 2 different phases for both NALA and APAC:
Hotstint Qualifying
Regional Final

Participants will compete within their respective regions.

1.1 OBJECTIVE OF THE COMPETITION
Drivers must show their skills through the Racing Simulator Assetto Corsa Competizione, by driving the Lamborghini Huracán Super Trofeo EVO2 and try to achieve the best possible results.

Lamborghini is looking for new talents in sim racing (i) to enter the Automobili Lamborghini Esports Team, acknowledging their personal merits and skills, and (ii) as a part of the industrial project developed by Lamborghini for the esports world.

By participating in this competition and passing its various stages as provided in these regulations, the best Drivers will have the chance to show their driving skills and to be selected  by Lamborghini as the new teammates of the Automobili Lamborghini Esports Team David Tonizza, Dario Iemmulo, Daniel Savini, Jyeed Hutchinson and Skyler Loverink.

EU:
Albania – Andorra – Armenia – Austria – Azerbaijan – Belgium – Bosnia and Herzegovina – Bulgaria – Croatia – Cyprus – Czech Republic – Denmark – Estonia – Finland – France – Georgia – Germany – Greece – Hungary – Iceland – Ireland – Italy- Latvia  – Liechtenstein – Lithuania – Luxembourg – Macedonia – Malta – Moldova – Principality of Monaco – Montenegro – Netherlands – Norway – Poland – Portugal – Romania – San Marino – Serbia  – Slovakia – Slovenia – Spain – Sweden – Switzerland – Turkey – Ukraine – United Kingdom

NALA:
Anguilla – Antigua and Barbuda – Argentina –  Aruba Bahamas – Barbados – Belize Bermuda – Bolivia (Plurinational State of) Bonaire – Sint Eustatius and Saba – Brazil Canada – Cayman Islands – Chile – Colombia – Costa Rica – Curaçao – Dominica – Dominican Republic – Ecuador – El Salvador – Greenland – Grenada – Guadeloupe – Guatemala – Guinea – Guyana – Haiti – Honduras – Jamaica – Martinique – Mexico – Montserrat – Nicaragua – Panama – Paraguay – Peru – Puerto Rico – Saint Barthelemy – Saint Kitts and Nevis – Saint Lucia – Saint Martin (French Part) – Saint Pierre and Miquelon – Saint Vincent and the Grenadines – Saint Maarten (Dutch Part) – Suriname – Trinidad and Tobago – Turks and Caicos Islands – United States of America – Uruguay – Venezuela (Bolivarian Republic of) – Virgin Islands (British)


APAC:
Afghanistan – American Samoa – Australia – Bangladesh – Bhutan – Brunei – Cambodia – China – Cook Islands – Fiji – French Polynesia – Guam – India – Indonesia – Japan – Kazakhstan – Kiribati – Kyrgyzstan – Laos – Malaysia – Maldives – Marshall Islands – Micronesia – Mongolia – Myanmar – Nauru – Nepal – New Caledonia – New Zealand – Niue – Northern Mariana Islands – Pakistan – Palau – Papua New Guinea – Philippines – Samoa – Seychelles – Singapore – Solomon Islands – South Korea – Sri Lanka – Taiwan – Tajikistan – Thailand – Timor Leste – Tokelau – Tonga – Turkmenistan – Tuvalu – Uzbekistan – Vanuatu – Vietnam Wallis And Futuna

Participation in the Contest is in any case forbidden to: • individuals residing in one of the following countries: (i) Belarus; (ii) Crimea; (iii) Cuba; (iv) Russian Federation (v) Syrian Arab Republic; (vi) Islamic Republic of Iran; and (vii) Democratic People’s Republic of Korea or in any case all countries subject to international sanctions and those whose local legislation requires compliance with additional ad hoc requirements.

3. DURATION
From 22/04/2024 until 18/11/2023 (for EU), until 13/10/2024 (for NALA), until 16/10/2024 (for APAC). 

In consideration of the mechanics of the Competition, who wish to participate in the Competition shall be entitled to participate by registering on the Website and requesting to participate in the Competition by the deadline of:
23.09.2024 at: 09:00 CET for EU;
09.10.2024 at: 09:00 CET / 03:00 ET / 00:00 PT for NALA;  
11.10.2024 at: 09:00 CET / 15:00 HKT / 18:00 AEDT for APAC;

after this deadline, no further registration in the Competition will be permitted.

4. DRIVER ELIGIBILITY
A “Driver” is any person who has registered through the official website during the registration time window. Drivers must meet the following requirements in their entirety to be eligible to compete:

  • Be resident in any of the territories listed in Art. 2;
  • Have already reached the age of 16 (sixteenth), and, if they have not yet reached the age of 18 (eighteen), have obtained the prior consent of their parent or the person exercising parental responsibility in order to participate in this Competition;
  • Not be officially banned from any Esports competition managed by the organiser or partners;
  • Agree with Terms and Conditions of this regulation;
  • Agree with the Sporting Code;
  • Agree with the Code of Conduct (Art. 11);
  • Agree & sign a copy of the The Real Race – Super Trofeo Esports – Driver Agreement if qualified for a race;

In case of qualification in the Series, a Driver must sign the Driver Agreement and meet the Hardware and Software requirements (Art 5.1 and 5.2). Drivers who do not meet these requirements will be deemed ineligible and will be removed from the competition.

The organiser reserves the right to investigate Drivers’ information when eligibility is in question. Drivers should be prepared to provide a copy of personal identification or other applicable documents to verify if all the requirements are met.

The Promoter reserves the right to carry out all activities necessary to verify the fulfillment of the requirements for taking part in this Competition at any time and to exclude any person who does not meet them.

The signed copy of The real Race – Super Trofeo Esports – Driver Agreement must be sent by e-mail to esport@akinformatica.it within 24 hours of receiving the email after the end of the hostint qualification in which you qualified; otherwise, you automatically lose your place in the race in favour of the next driver.

5. PARTICIPATION
Drivers will have the chance to participate in The Real Race – Super Trofeo Esports by joining the hotstint qualifying competition. To participate in the hotstint qualifying competition a Driver needs to:

  • Meet driver eligibility requirements (Art. 4);
  • Register to the https://esports.lamborghini/ website;
  • Own a driver profile in-game with real Forename and Surname;
  • Once the hotstint qualifying competition opens, join at least one of the hotstint qualifying servers to record a valid lap time;
  • After the end of the hotstint qualifying competition, Drivers who have been qualified to compete in the Series must sign the Driver Agreement sent by email by the organiser;

5.1 SOFTWARE REQUIREMENTS
Own an original copy of Assetto Corsa Competizione by Kunos Simulazioni on Steam (PC version only);Own an original copy of Assetto Corsa Competizione – Challengers Pack by Kunos Simulazioni on Steam (PC version only);

Only for EU
Own an original copy of Assetto Corsa Competizione – GT2 Pack by Kunos Simulazioni on Steam (PC version only);
Own an original copy of Assetto Corsa Competizione – 2020 GT World Challenge Pack by Kunos Simulazioni on Steam (PC version only);

Only for NALA
Own an original copy of Assetto Corsa Competizione – The American Track Pack by Kunos Simulazioni on Steam (PC version only);

Only for APAC
Own an original copy of Assetto Corsa Competizione – The Intercontinental GT Pack by Kunos Simulazioni on Steam (PC version only);

It is not allowed to participate in the contest for any person who does not hold a valid license for such software.

Own a driver profile in-game with real Forename and Surname (Art 5.3);

Download and install the content needed to participate in the hotstint qualifying phase (information provided during the registration process);

Own a Discord account with real Forename and Surname (Art. 14).

5.2 SOFTWARE REQUIREMENTS
Gaming PC that meets the game minimum requirements;
Internet connection with a max ping of 150ms from race servers;
Wheel and Pedals;
Webcam or smartphone connected to the internet dedicated to Video Connection (Art. 14). This is mandatory for race direction.

5.3 DRIVER NAMES
In-game driver names must be the real ones and must not contain any of the following: nicknames, acronyms, obscene or suggestive language, corporation, company, sponsor, product or any shorthand of the aforementioned The Real Race – Super Trofeo Esports derivatives that may cause confusion during gameplay and broadcast; Drivers who attempt to change their in-game names and last names during an active championship may be disqualified from the competition.

5.4 WILDCARD
For Europe, there will be 1 wildcard activation in China provided by Moza Racing, brand partner of The Real Race / Super Trofeo Esports.
The wildcard will allow 3 drivers to qualify for the on-site final, which will take place at Jerez de la Frontera during the Lamborghini World Finals.

6. FORMAT OVERVIEW

6.1 HOTSTINT QUALIFYING

Reserved to any Driver who completed the registration on the website and is eligible to participate in The Real Race – Super Trofeo Esports as pointed out in Art. 4.

The top 24 Drivers on the official leaderboard of the hotstint qualifying session will receive access to the subsequent Qualification Race. The leaderboard will be available on the official website, where all Drivers can check their lap times. 
Hotstint qualifiers will be held on the Assetto Corsa Competizione in the Special Events section. Below is the PDF with instructions for entering the event: The Race Race / Super Trofeo Esports_Hostint Quali_Special Event ACC

EU Hotstint Qualifying – Platforms, Tracks & Cars:
Quali 1 – ACC – Imola – Lamborghini Huracán Super Trofeo EVO2
Quali 2 – ACC – SPA – Lamborghini Huracán Super Trofeo EVO2
Quali 3 – ACC – Red Bull Ring – Lamborghini Huracán Super Trofeo EVO2
Quali 4 – ACC – Barcelona – Lamborghini Huracán Super Trofeo EVO2

NALA Hotstint Qualifying – Platforms, Tracks & Cars:
Quali 1 – ACC – Watkins Glen – Lamborghini Huracán Super Trofeo EVO2

APAC Hotstint Qualifying – Platforms, Tracks & Cars:
Quali 1 – ACC – Bathurst – Lamborghini Huracán Super Trofeo EVO2

Hotstint Qualifying – Rules:
It is mandatory for each Driver to save the replay (Tutorial) of his/her best hotstint. After the end of each hotstint qualifying, the organiser may ask qualified Drivers to send the replay of their best hotstint recorded on the official leaderboard;
If a Driver doesn’t own the replay requested by the organiser, his/her hotstint time will be invalidated and he/she may be removed from the qualification race entry list;
In case of a Driver withdrawal or removal, the organiser may perform a repechage based on the official leaderboard;
The Driver selected from the repechage must provide to the organiser the replay of his hotstint qualification. If he/she doesn’t own it, the organiser may exclude him/her and proceed to select the following Driver on the official leaderboard;
Drivers must follow the rules of the Sporting Code; if the organiser finds  out one or more irregularities in the hotstint sent by a Driver, they may discard his/her hotstint time and remove him from the Series;
If any Driver misbehaves on track or uses the in-game chat improperly he/she may be removed or banned from the Series. Drivers may report other drivers misbehaviour by sending video proofs to admins.

6.2 QUALIFICATION RACES
The Real Race – Super Trofeo Esports Qualification Races are the second phase of the series in which Drivers will have to compete against each other on the same track and in the same car as the hotstint qualifier they qualified in. The top 4 (for EU) finishing drivers for each of the qualification races will advance to the EU Regional final.
For NALA and APAC drivers there will be only 1 race that will coincide with the Regional Final of each Region . (for more details see 7.3). At each race will accede the best 24 drivers from the hosting qualifier.

The Qualification Race format is:
Practice – 30m / Driver’s Briefing – 15m / Qualifying – 30m / Grid – 5m / Race – 60m 

EU Qualification Races EU – Platforms, Tracks & Cars:
Race 1 – ACC – Imola – Lamborghini Huracán Super Trofeo EVO2
Race 2 – ACC – SPA – Lamborghini Huracán Super Trofeo EVO2
Race 3 – ACC – Red Bull Ring- Lamborghini Huracán Super Trofeo EVO2
Race 4 – ACC – Barcelona – Lamborghini Huracán Super Trofeo EVO2

6.2.1 EU QUALIFIED DRIVER REIMBURSEMENT
The best 4 EU qualifiers from each round, for a total of 16 drivers, will receive a €500 reimbursement to participate in the regional final. (Reimbursement will only be given to those who attend the onsite competition)

6.3 REGIONAL FINALS
The Real Race – Super Trofeo Esports Regional Finals are reserved for the top Drivers

  • EU: 4 drivers from each of the qualification races (16 total) + 3 drivers from Moza wildcard qualifier
    Regional Final will be held on-site, using the driving simulators provided therein by the Promoter. The Promoter reserves the right to inform Participants of different ways of carrying out this Phase, should it not be possible to carry it out on-site.
  • NALA: 24 drivers from the hostint qualification (Regional Final will be held online)
  • APAC: 24 drivers from the hostint qualification (Regional Final will be held online)

A single Driver for each Region will be crowned The Real Race – Super Trofeo Esports Regional Champion.

The points structure for the race 1 is:
P1 – 16
P2 – 12
P3 – 10
P4 – 8
P5 – 6
P6 – 5
P7 – 4
P8 – 3
P9 – 2
P10 – 1

The points structure for the race 2 are:
P1 – 16
P2 – 12
P3 – 10
P4 – 8
P5 – 6
P6 – 5
P7 – 4
P8 – 3
P9 – 2
P10 – 1

In the event of a points tie at the end of the Regional Finals ranking, the criterion that will be used to determine which driver is higher in the ranking is as follows:

  • sum of the times of the two qualifications, the driver with the lower sum will take precedence;
  • in case the sum of the qualifying times also matches, the best time in quali 1 will be looked at.

The Regional Finals race format is:
*The timetable for the regional final will be communicated to the finalists at least one week before the event

Regional Final EU – Platforms, Tracks & Cars:
Race 1 – Donington Park – Lamborghini Huracán Super Trofeo EVO2
Race 2 – Paul Ricard – Lamborghini Huracán Super Trofeo EVO2
Race 3 – Nordschleife – Lamborghini Huracán Super Trofeo EVO2

Regional Final NALA – Platforms, Tracks & Cars:
Race 1 – ACC – Watkins Glen – Lamborghini Huracán Super Trofeo EVO2
Race 2 – ACC – Watkins Glen – Lamborghini Huracán Super Trofeo EVO2

Regional Final APAC – Platforms, Tracks & Cars:
Race 1 – ACC – Bathurst – Lamborghini Huracán Super Trofeo EVO2
Race 2 – ACC – Bathurst – Lamborghini Huracán Super Trofeo EVO2

7. DATES AND TIMES
Registration opens: 22/04/23

Registration closes: 

  • 23.09.2024 at: 09:00 CET for EU;
  • 09.10.2024 at: 09:00 CET / 03:00 ET / 00:00 PT for NALA;  
  • 11.10.2024 at: 09:00 CET / 15:00 HKT / 18:00 AEDT for APAC;

*times may be subject to change

EU hotstint Qualifying:
Quali 1 – Imola – from 11:00 CEST on 08/05/2024 to 10:00 CEST on 20/05/2024
Quali 2 – SPA – from 11:00 CEST on 05/06/2024 to 10:00 CEST on 17/06/2024
Quali 3 – Red Bull Ring – from 11:00 CEST on 03/07/2024 to 10:00 CEST on 15/07/2024
Quali 4 – Barcelona – from 11:00 CEST on 04/09/2024 to 10:00 CEST on 16/09/2024

*times may be subject to change

NALA hotstint Qualifying:
Quali 1– Watkins Glen – from 10:00 CEST / 19:00 PT / 16:00 ET on 25/09/2024 to 10:00 CEST / 01:00 PT / 04:00 ET on 09/10/2024

*times may be subject to change

APAC hotstint Qualifying:
Quali 1 – Suzuka – from 10:00 CEST / 16:00 HKT / 19:00 AEDT on 27/09/2024 to 10:00 CEST / 16:00 HKT / 19:00 AED on 11/10/2024

*times may be subject to change

EU Qualification Races: 
EU Race 1 – May 23 – Imola (19:30 CEST)
EU Race 2 – June 20 – SPA (19:30 CEST)
EU Race 3 – July 18 – Red Bull Ring(19:30 CEST)
EU Race 4 – September 19 – Barcelona (19:30 CEST)

*times may be subject to change

Regional Finals:
Final EU –  (16-17 November on site at Jerez de la Frontera)
Final NALA (Indianapolis) – October 13 (22:25 CEST / 16:25 ET / 13:25 PT)
Final APAC (Bathurst) – October 16 (12:55 CEST / 18:55 HKT / 20:55 AEST)

*times may be subject to change

8. SERVER SETTINGS
Driving Assists and Car Setup:
Traction Control (TC): allowed
ABS: allowed
Stability Control: not allowed
Ideal Line: not allowed
Automatic gearbox: not allowed
Car Setup: no restrictions

9. WINNER
The top Driver that achieved the highest points score at the end of EU Regional Final will have the opportunity to join the Automobili Lamborghini Esports Team.

The top Driver that achieved the highest points score at the end of NALA & APAC Regional Final will have the opportunity to represent the Automobili Lamborghini Esports Team in his own region .

As part of the industrial project created by Lamborghini for the Esports world, which focus on the assessment of the participant skills and abilities in using  these special cars, the selection is aimed at (i) encouraging  the research, interest and participation in the sectors of advanced automotive engineering and advanced automotive electronic engineering represented through the esports; (ii) entering the Automobili Lamborghini Esports Team, as a title of encouragement in the community’s interest in the development and progress of the automotive engineering as well as in the design of road and competition vehicles reproduced in the esport world, and acknowledging the driver’s  personal merits and skills. 

10. CODE OF CONDUCT
The respect of the Code of Conduct is a fundamental aspect of every Esports competition. Every Driver who doesn’t respect the rules of the Code of Conduct will be considered ineligible to participate in The Real Race – Super Trofeo Esports and, if an evident breach of the following rules of the Code of Conduct will happen during the Championship, the organiser may remove the guilty Driver.

All Drivers are expected to conduct in a manner that reflects positively on the organiser and shall not engage in conduct considered harmful to the business, reputation or relationships of an individual or of their partners;

All Drivers agree to avoid the following behaviours online and offline:

Hate speech or discriminatory behaviour: Drivers must not use language that is deemed by the organiser to be obscene, vulgar, insulting, threatening, abusive, libellous, defamatory or otherwise offensive or objectionable, or promote or incite hatred or discriminatory conduct, at any time, off or on the broadcast. Drivers may not use this type of language on any social media or during any public-facing events such as streaming;

Harassment: any kind of harassment is strictly prohibited;

Discriminatory language: any kind of discriminatory words, phrases or gestures offending the dignity or integrity of a private person, a group of people, a team, a brand, a sponsor, a country through contemptuous or discriminatory words or actions on account of race, skin colour, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason, are strictly prohibited;

Trolling: posting inflammatory, extraneous or off-topic messages in an online community, such as a forum, chat room, blog, or any social media, with the primary intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion, is strictly prohibited;

All Drivers shall not offer or accept any gift or reward to or from anyone for services promised, rendered, or be rendered in connection with the event;

Betting or gambling by any Drivers or anyone connected to any participant it’s prohibited. Moreover, no Driver or related person may benefit directly or indirectly from any betting or gambling;

Drivers must be respectful of the staff involved in the tournament by the organiser, sponsors, and/or their partners at all times;

Drivers posting negative, disruptive and brand-damaging content on social media about the organiser, the game, Lamborghini, Kunos Simulazioni, and their partners in general and/or any other participant, including but not limited to images and videos of game faults, may result in the participant disqualified (Driver removal) from the Competition.

10.1 FRAUDULENT ACTIVITY
At any moment during the Competition, the organiser has the right to exclude the Drivers in the event of:
Alteration of the results, times and video files relating to the online phases;
Hardware modification: any modification made to a piece of hardware allowing it to function in a way the manufacturer did not intend;
Software modification: any modification made to Assetto Corsa and third parties’ software, allowing them to function in a way the developers did not intend;
Exploiting game glitches: intentionally using any in-game bug to seek an advantage;
Impersonation (including playing under another driver’s Steam account) – to be understood as playing under another driver’s account or soliciting, inducing, encouraging or directing someone else to play under another driver’s account;
Collusion: any agreement among two (2) or more Drivers and/or other persons to affect any competition or race and/or opposing drivers;
Any other behaviour as determined to be cheating, gameplay, gamesmanship or gaining an unfair advantage in any way by the organiser.
Drivers must notify the organiser of any unfair exploits that they become aware of. Any Driver who is deemed, in the sole determination of the organiser, to have cheated or behaved in any way as described above may be penalised and/or disqualified from The Real Race – Super Trofeo Esports.
Any conduct that is considered in violation of this Code of Conduct and the Driver Agreement is punishable at the sole discretion of the organiser and may result in disqualification from The Real Race – Super Trofeo Esports. The organiser also has the right to replace the excluded or disqualified Driver or who has abandoned the race by performing a repêchage.

11. ANTI-CHEAT AND USEFUL TOOLS
11a. Assetto Corsa Competizione
All drivers must save telemetry data (inside setup “electronics” menu” set telemetry laps to 99) and replays of all qualification races and events.

12. OFFICIAL COMMUNICATIONS
All Drivers must be connected to the official Discord server.
Link: https://lam.bo/Discord_Tw

The official Real Race – Super Trofeo Esports Discord server will be considered as the main channel of communications between the organisers, the Race Direction and the Drivers.

It’s mandatory for every Driver to join the official Discord server with his/her real Forename and Surname in order to be aware of official communications, participate in Driver Briefing (mandatory) and let the admins coordinate the different racing sessions & communications.

All the official results of the races and the penalties will be published on the “Official Communications” channel on Discord. 

All drivers participating in a race (Qualifier Races or Regional Final) must be connected to the video streaming conference call in Zoom (from the PC or a Mobile device) with the Driver’s face visible and with no obstructions when they are racing. Connection details to the conference call will be communicated the day before each race.

Zoom Tutorial: Zoom Tutorial The Real Race – Super Trofeo Esports

13. CONTACTS
For any additional information please refer to the following contacts:
Email: esport@akinformartica.it
Discord server: https://lam.bo/Discord_Tw
Official website: https://esports.lamborghini/

SPORTING CODE

1. GENERAL RULES & DRIVER CONDUCT
Drivers must use their full names in the game in order to participate in the competition.

To participate in the competition the maximum allowed ping is 150.

Drivers with higher ping or a spiky connection may be asked to leave the server or may be removed from it by the event administrator or Race Director.

All drivers are expected to be ready to run at the designated time for official sessions.

Drivers are expected to have familiarity with the regulations of the championship, as well as the specific and relevant features and rules of the game platform used.

Drivers are expected to have read and understood the General Regulation.

Only the race admins will decide whether a session should be delayed or restarted.

It is not allowed to push the vehicle of another competitor to assist him/her – in case he/she has run out of fuel or experienced a mechanical breakdown etc…

Bump drafting is also prohibited. The drivers shall provide a ‘racing room’ to each other.

Unsportsmanlike conduct is subject to penalties. Any driver attempting to wreck or intentionally ram another competitor may be banned from the session or even from the Championship.

Event administrators, Stewards and the Race Director will oversee the sessions. Administrators can report any misconduct to be reviewed by Stewards and the Race Director and may lead to penalties or removal from the session and/or formal rebuke or ban.

2. QUALIFYING/HOTSTINT SESSIONS
Qualifying will be conducted by “hotstint” sessions lasting ten minutes, structured as follows:
– practice of hot laps on the different circuits indicated from time to time lasting ten minutes;
– at the end of the ten minutes it will still be possible to complete the final lap where already started before the deadline by the Participants;
– the best time of each competitor will be recorded for each track;
– whoever completes the greatest number of laps in the shortest time achieves the highest score.

The ranking will be drawn up taking into account the best solo lap times taken by the Participants in ascending order (the first will be the one who has achieved, by adding them together, the lowest times and the highest number of laps) and will be updated periodically until the conclusion of the Qualifying Phase. The ranking will be final once the final day of each Round has expired;
In the event of a tie, the Participant who first recorded the times will take precedence; in the event of competitors dropping out, a repechage will be made based on the ranking only before the start of the Races;
Drivers must achieve their fastest lap without exploiting external factors.
Lap invalidation resulting from off-tracks are handled by the game. Race control can also check the replay to verify if any violation of track limits has been done.

3. RACE START
The race start procedures are handled by the in-game system.
Penalties for jump start will be applied automatically by the game.

4. TRACK LIMITS
Track limits are determined by the game itself, utilising the in-game warning and penalty system for infractions. 

Pit entry/exit lanes are considered part of the racing surface for the cars on track unless admins decide otherwise for certain track layouts. Drivers using the pits have to stay within pit entry/exit lane lines with all four wheels and are not allowed to cross over. Riding on the line will be acceptable and any penalty decision will be at the discretion of the stewards.

Going off of track with all four wheels due to a mistake is considered part of racing. Leaving the track at the same corner(s) repeatedly may be deemed as gaining an advantage and a penalty may be given either by the in-game penalty system or the Stewards.

Gaining a position or gaining an advantage against a competitor or gaining track position (gaining time) by leaving the track in any way is against the rules, regardless of any in-game penalty that may be handed out, and the Stewards may apply penalties because of that unless the driver gives back the position immediately or slows down to compensate within the same lap.

5. FLAG RULES
Yellow flags are enforced and drivers must respect the “No passing when under yellow” rule. Drivers must be cautious and prepare for slowing down to avoid an incident ahead.

If the drivers ignore yellow flags, it is within the Stewards discretion to apply or not a penalty.

Blue flags: they are advisory only, slow/lapped drivers do not have to pull aside, they can stay on their line.

A blue-flagged driver is not allowed to defend his track position against the lapping car and he/she should stay on his/her line. Intentionally holding up or defending against a lapping car may determine the application of a penalty or even the disqualification of the driver by the live Stewards. Drivers about to be lapped have to behave in a predictable way without sudden changes of direction or track position.

Lapped drivers are allowed to unlap themselves as long as they can pull away after passing the driver that has a lap advantage.

6. ON TRACK BEHAVIOUR
The driver in front has the right to choose any line at any section of the track. The driver in front loses this right when an overtaking driver brings his front wheel line up with the other drivers’ rear wheel. At this point, drivers are in a “side-by-side” position and they both have to give each other at least 1 car’s width room.

Defending is allowed and accepted as a reaction by the driver in front. It is not allowed to defend if there is any overlap between cars. Note that following a racing line into a corner is not considered defence (unless cars are deemed side-by-side).

Both the passing driver and the driver in front are responsible for fair racing during the pass. It is the passing driver’s responsibility to choose a safe timing for the pass.

Pass attempts at a turn are what cause most accidents. The preferred racing line through most corners is usually very narrow and sometimes it will be impossible for two cars to share tight corners side-by-side at full speed. For each corner, the right to the preferred racing line is decided at the turn-in point. A driver attempting to pass at the corner entry has to be in a side-by-side position at the turn-in point to have a right to enter the corner side-by-side. If not, this driver must back off and give way to the driver upfront.

Dive-bombing should be avoided and is subject to a penalty. If the attempting driver was out of control and caused contact, or time loss to another driver, the penalties applied may be harsher than normal.

Brake checking, unnecessary slowing through a corner, punting, bump-passing, cutting-off or chopping, whether there is contact or not, are not permitted and will be subject to penalty.

Blocking is not allowed and is subject to a penalty.

Weaving to break a draft is considered blocking.

Out-of-control or spinning drivers should lock their brakes to make it easier for other drivers to predict their movements. After a spin, the driver must keep the brakes pressed to make sure the car does not roll forward or back in order to not create an unpredictable situation for cars passing by.

Drivers who go off track limits, if they can keep their cars under control, should slow down or wait for traffic to clear and re-join in a safe manner.

7. INCIDENT REVIEWS & PENALTIES
For the Race quali & Regional Finals, live stewards will monitor the track for incidents and apply penalties during the race.

The available penalties for the stewarding team are as follows: The Real Race – Super Trofeo Esports_Stewarding Guidelines

Even with live stewarding, post-race reports will be available up to 10 minutes after each race session in case drivers would like to protest an incident not judged on by the stewards. Driver’s will be instructed by race control to post in the penalties channel.

Incident decisions cannot be appealed and are final.

8. ADDITIONAL RULES ON THE SERVER
In-game CHAT window must be enabled for all official test and event sessions in the game’s UI settings. The organiser will not accept any complaints about missed messages if sent using this chat.

No in-game text chatting is permitted during Qualifying and Race. Players not complying with this rule may be warned or penalised during or after the session. Repeated offenders may receive a penalty affecting their race result or standings in the series or even a ban from the championship.